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DFS Card Rips Explained: How Rip Cards Online and What to Expect

Daniel Destler

By Daniel Destler

Updated:


The digital collectibles market has given DFS players another way to engage with their favorite sports, with platforms now offering online packs that include real physical trading cards. Card rips let users purchase a mystery pack, reveal a collectible through an app, and decide whether to keep it or sell it back. Here’s a closer look at the top DFS card-ripping platforms, how their odds work, and what you should know about card values, buybacks, and availability before getting started.


What Are Card Rips?

A card rip is an online version of opening a traditional mystery trading card pack. Instead of purchasing a box from a retailer, customers buy a digital pack through a DFS app and receive a randomly selected physical collectible when they open it.

These products aren’t simply digital images or virtual trading cards. The physical items already exist and are typically held in a secure storage facility until the customer decides what to do with them. Depending on the platform, available collectibles can include NFL, NBA, MLB, and other sports cards, as well as Pokémon trading cards. Some pulls are raw, while others feature professional grading from companies such as PSA, BGS, CGC, and SGC.

Once the pack is opened, customers generally have three choices:

  • Keep the card: Leave the collectible in the platform’s digital collection or vault.
  • Ship the card: Request that the platform deliver the physical item to your home.
  • Sell it back: Accept the platform’s buyback offer and receive the displayed Fair Market Value (FMV) in your account.

The main appeal is convenience. You can see exactly what you’ve pulled without waiting for a physical package to arrive, and you don’t have to find an outside buyer if you decide you don’t want the card.

Why Are DFS Apps Getting Into Card Rips?

For DFS operators, card ripping creates another product for an audience that already follows sports, athletes, and collectibles.

The existing app infrastructure also makes the transition relatively straightforward. Customers already have accounts, payment methods, and digital balances, so operators can introduce card packs without requiring users to visit a separate marketplace. It’s also a different way to engage with sports outside traditional fantasy contests. Someone who enjoys collecting rookie cards, autographs, or graded memorabilia may be interested in opening packs alongside their usual DFS activity.

For operators, it means expanding their product offerings and giving customers another reason to use their platforms. For collectors, it introduces an alternative to purchasing physical mystery boxes from hobby shops or online sellers.


How Do Card Rips Work on DFS Apps?

Although the exact features differ between platforms, the purchasing and opening process is fairly consistent. You’ll select a pack, review the potential outcomes, reveal your card, and choose whether to keep it or accept a buyback.

Here’s what to expect when opening your first digital pack.

Step 1: Choose a Pack That Fits Your Budget

Start by browsing the available packs and comparing their prices. Most platforms offer multiple tiers, with lower-cost options for casual users and more expensive packs aimed at collectors chasing premium cards.

A pack’s price generally determines which collection of cards you have a chance to receive. A more expensive option may include higher-value collectibles, but that doesn’t automatically make it a better purchase.

Some apps also separate their offerings by category. You may see dedicated football, basketball, or Pokémon packs instead of one combined inventory.

Before selecting a pack, consider how much you’re comfortable spending and whether the collectibles available actually interest you.

Step 2: Review the Potential Pulls

Spend time here before you buy.

DFS card-ripping apps generally provide an odds breakdown showing the possible card-value tiers and your probability of landing in each one.

Look beyond the biggest collectible featured on the pack page. You should also examine the lower-value outcomes, since those may represent a much larger percentage of the available inventory.

Pay attention to:

  • The lowest and highest possible card values.
  • The probability assigned to each value tier.
  • Featured collectibles and limited-edition cards.
  • Whether probabilities refer to individual cards or groups of cards.
  • How frequently the odds are updated.

A featured rookie autograph might grab your attention, but its appearance on the pack page doesn’t mean you’re likely to pull it.

Step 3: Purchase and Reveal Your Card

After you review the available information, purchase your selected pack and open it in the app.

The digital reveal assigns a physical collectible to your account. You’ll see the result immediately, including the card’s details and displayed FMV. Depending on the platform, the collectible may be a raw card or a graded slab. A professional grading company evaluates a graded card and seals it in a protective case. The card is already part of the operator’s physical inventory, so no separate drawing or shipment is needed to determine your result.

Step 4: Decide What to Do With Your Pull

After the reveal, decide whether the collectible belongs in your personal collection or if you’d rather take the buyback.

If you want the physical card, submit a shipping request and follow the platform’s redemption instructions. Some operators let customers hold collectibles in a digital collection or vault before deciding. Alternatively, you can sell the card back to the platform for its displayed FMV, provided the offer is available. Don’t overlook the decision deadline. Depending on the app, you could have 24 hours or several days to choose. If you let that window expire, the app may automatically process a buyback.


Best DFS Apps for Card Rips

Three major DFS platforms are worth comparing when looking for digital sports card packs: Underdog, PrizePicks, and Chalkboard.

Each offers a different selection of collectibles, pack prices, and account features. Here’s how they compare.

DFS AppCard ProductCollectiblesStarting PriceBuyback
UnderdogRipsSports cards and Pokémon$5100% FMV
PrizePicksPacksBasketball, football, Pokémon$1100% FMV
ChalkboardPullsSports trading cardsVaries100% FMV

Pack selections and prices can change. Confirm current options and terms inside each app.

Underdog Rips

Underdog Rips brings the traditional mystery-pack experience into the Underdog app. Customers buy digital packs, reveal physical trading cards, and decide whether to keep their collectibles or sell them back.

Underdog’s published standard pack prices include $5, $10, $25, and $1,000 options. Every pack contains one physical trading card, which may be authenticated or professionally graded. One feature worth knowing about is the buyback policy. Underdog offers 100% of a card’s displayed FMV, with the original offer locked in for three days after the reveal. If you don’t request shipping or accept the offer before that deadline, the card is automatically sold back.

The app also shows pack odds before purchase, letting customers see their chances of pulling from different card-value tiers. Those probabilities can change as additional packs are opened and the available inventory shifts. Underdog Rips is available in every U.S. state except Nevada, although customers in Canada cannot access the product.

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PrizePicks Packs

PrizePicks Packs gives users access to digital trading card packs directly through the PrizePicks app. It’s one of the more flexible options for customers who want to start with a smaller purchase, with packs beginning at $1.

The platform offers three main collectible categories: basketball, football, and Pokémon. Pack prices range from $1 to $2,500, with different card inventories and possible outcomes depending on the selection. PrizePicks organizes standard card pulls into six value tiers: Starter, Clutch, Elite, MVP, Legendary, and GOAT. It also features Grail cards, which sit outside the regular tiers and include particularly valuable collectibles.

After opening a pack, customers can sell their card back for 100% of its FMV or save it to their Locker for shipping. The standard decision period is 24 hours, after which the platform automatically accepts the buyback if the customer hasn’t made another selection. PrizePicks Packs is available to verified customers in all 50 states, subject to age and other eligibility requirements.

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Chalkboard Pulls

Chalkboard Pulls is Chalkboard’s entry into the digital collectibles market. The product allows customers to purchase packs, reveal real physical sports cards, and manage their collectibles through the platform’s Binder feature. Before purchasing, users can review information about each pack, including its price, possible card values, featured collectibles, and available probabilities.

Cards can be professionally graded and encapsulated or offered as raw, ungraded collectibles. After opening a pack, customers can accept an instant buyback for 100% of the displayed FMV or request physical delivery. Chalkboard gives users 24 hours to decide, starting when they purchase the pack. If neither a shipping request nor a buyback is completed before that window expires, the platform automatically processes a buyback at the card’s current FMV.

Another feature worth checking out is Chalkboard’s promotional Free Packs. Eligible customers may receive free openings through the Promos section of Pulls. However, credits from selling cards received through these promotions may be subject to separate play-through requirements. Chalkboard separates its Pulls availability from its traditional DFS eligibility, so customers should check the product-specific state list before signing up.


What States Can You Rip Cards In?

One of the biggest differences between DFS card-ripping apps is where customers can access their products. Operators maintain separate eligibility rules for collectibles, fantasy contests, and other app features. That means a state where you can enter traditional DFS contests might not necessarily offer the same access to card packs.

Here’s the current breakdown for the three platforms.

Underdog Rips States

Underdog Rips has broad U.S. availability. According to Underdog’s help center, customers can access Rips in all 50 states except Nevada.

The product is not available in Canada. Customers must also meet the applicable age requirements and complete any requested identity and location verification. Importantly, eligibility is determined by your physical location when accessing the product, not simply your state of residence.

PrizePicks Packs States

PrizePicks Packs is available in all 50 states and Washington, D.C., according to the platform’s published information.

This is different from the availability of traditional PrizePicks Player Picks, which have a more limited state footprint.

Customers must have a verified account and be physically located in an eligible jurisdiction. Minimum age requirements and other restrictions can depend on local rules.

Chalkboard Pulls States

Chalkboard maintains separate eligibility lists for its collectibles and fantasy sports products.

States where Pulls and DFS are available:

Alaska, Arkansas, California, Florida, Georgia, Illinois, Kansas, Kentucky, Minnesota, Nebraska (19+), New Mexico, North Carolina, North Dakota, Oklahoma, Oregon, Rhode Island, South Carolina, South Dakota, Texas, Utah, Vermont, Washington, D.C., West Virginia, Wisconsin, and Wyoming.


How to Understand Card Rip Odds

Odds are key to deciding whether a digital card pack is worth opening. They show the likelihood of getting a card from each available tier and offer insight into how the pack’s inventory is distributed.

Most operators group collectibles by estimated FMV. A lower tier might contain cards worth just a few dollars, while the highest tier could include rare autographs, rookie cards, or other premium collectibles. You’ll encounter two common formats when looking at probabilities.

Percentage odds: A 10% probability means an outcome has a 10-in-100 chance of occurring.

1-in-X odds: A 1-in-20 probability means there is a one-in-20 chance of receiving the outcome. This is equivalent to 5%.

The format doesn’t change the probability. It simply presents the same information differently.

You should also distinguish between the odds of pulling a specific card and the odds of receiving a card from a broader tier. For example, a pack might advertise a 15% chance of pulling from its Elite tier. That doesn’t mean every individual card within Elite has a 15% probability. That group could include several different collectibles, each with its own likelihood of being selected.

Why Do Pack Odds Change?

Digital card packs often have a limited pool of physical collectibles. As customers open packs, certain cards are removed from the remaining inventory. That can affect the probability of receiving other cards in future openings. For example, if a pack initially contains several rare collectibles and customers pull some, the remaining inventory changes. The platform may then update its published probabilities to reflect the available cards.

Underdog and Chalkboard both explain that odds can change as packs are opened and inventory is reduced. PrizePicks also states that its estimated pull percentages can fluctuate with card availability. That is why it’s important to check the odds right before purchasing, rather than relying on figures from an older review or screenshot.

Expected Value: Is a Pack Worth Its Price?

Expected value (EV) estimates the average value of a pack’s possible outcomes.

Instead of focusing on the most expensive collectible advertised, EV considers the value of every possible outcome and how likely you are to receive it. The formula is straightforward:

EV = (Outcome Value x Probability) + (Outcome Value x Probability) for every possible outcome.

Let’s look at a recent example using an Underdog Sports Starter pack listing priced at $5.

The following odds and value ranges represent a captured listing and should be checked against the live app before purchase, since the probabilities can change. Using the midpoint of each value range, the estimated expected value is about $5.68.

Compared with the $5 purchase price, that represents an estimated $0.68 difference. However, there are a few important things to understand before treating this as a good-value purchase.

First, the calculation uses the midpoint of each card-value range. It doesn’t account for the exact probability of receiving each card within a tier. As a result, this is an approximation, not an official expected-value figure. Second, the displayed FMV isn’t necessarily what you’d receive by selling the card independently. Shipping costs, resale fees, and differences between estimated and actual market prices can affect what a collectible is worth to you.

Finally, EV doesn’t predict the outcome of an individual opening. Even when a pack has an estimated value above its purchase price, you could still receive a card worth considerably less than what you spent. The best approach is to use EV as one comparison tool, not a guarantee of value.

How Do Card Buybacks Work?

One of the most convenient features of digital card-ripping platforms is the ability to sell a collectible without listing it on an outside marketplace.

A buyback lets the customer return the card to the operator in exchange for credit based on its displayed Fair Market Value.

Here’s the general process:

  1. Open a digital pack and reveal the physical collectible.
  2. Review the card’s displayed FMV.
  3. Select the platform’s sell-back or buyback option.
  4. Confirm the transaction.
  5. Receive the eligible credit in your account.

All three operators covered in this guide advertise buybacks at 100% of the applicable FMV. However, there are some important distinctions between that offer and receiving a refund.

A 100% FMV buyback doesn’t guarantee you’ll recover your original purchase price.

For example, imagine spending $25 on a pack and receiving a card valued at $12. Accepting a buyback for 100% of FMV would credit $12 to your account, leaving you $13 short of the original purchase price. It’s also important to understand how FMV is calculated. Operators generally use market data, comparable sales, and third-party pricing information to estimate a collectible’s current value.

The displayed amount is not necessarily the price you could get from a private buyer or an outside trading card marketplace. Another consideration is the decision window. Some platforms lock in a buyback offer for a specific period, while others use the card’s current FMV when the transaction is processed.

Review the individual operator’s terms before deciding whether to sell or request shipping.

Are DFS Card Rips Considered Gambling?

The classification of digital card ripping deserves consideration, particularly because the experience resembles traditional gambling products.

The argument for treating card ripping like gambling centers on the randomized nature of the purchase. Customers spend money without knowing which collectible they will receive, and the resulting card could be worth less than or more than the pack price.

There is also an element of chance involved in pulling rare cards. Someone might receive a lower-value collectible after purchasing several packs, while another customer could reveal an extremely valuable rookie card or autograph. However, operators distinguish card ripping from traditional sports betting and DFS contests because each purchase is tied to an actual physical collectible.

The availability of a buyback option adds another element to the discussion, although it does not automatically determine how state law should classify the product. Ultimately, the legal treatment of card rips can depend on how the product is structured and the regulations in a particular jurisdiction. Before opening packs, check the operator’s terms and your state’s applicable rules. Don’t assume that a platform’s traditional DFS approval automatically applies to every other product it offers.


Is It Safe to Rip Cards Through DFS Apps?

An established platform can make purchasing and collecting more straightforward, but you should still consider a few things before opening digital packs.

Account Verification and Location Requirements

DFS operators typically require account verification for their card-ripping products.

These may include:

  • Confirming your identity and date of birth.
  • Verifying your physical location.
  • Providing an eligible payment method.
  • Maintaining only one account per person.
  • Meeting the applicable age requirement.

Some platforms may request additional documentation before allowing customers to withdraw funds or ship physical collectibles.

Make sure your account information is accurate and that you’re using the official app or website.

How Are Cards Stored and Shipped?

Most digital card-ripping platforms use secure storage facilities to hold physical collectibles until customers request delivery.

That means the card doesn’t need to ship immediately after you open a pack. You can view the result in your account and decide what to do with it later, as long as you stay within the operator’s decision window.

If you want to receive your collectible, check the following details:

  • Shipping and handling charges.
  • Estimated delivery time.
  • Whether the card is shipped in its original graded case.
  • Available tracking information.
  • Procedures for lost or damaged shipments.
  • Requirements for submitting a shipping request.

PrizePicks, for example, says card deliveries typically take one to three weeks after a shipping request, depending on the facility holding the collectible. Shipping procedures and timelines can vary, so don’t assume every operator follows the same process.

Also remember that storing a card in a digital vault doesn’t eliminate every potential issue. Review the operator’s terms to understand how it handles missing, damaged, or undeliverable items.


Tips for Your First Digital Card Rip

If you’re new to digital card packs, there are a few things I’d recommend considering before making your first purchase.

1. Don’t start with the most expensive pack.

It’s tempting to chase the biggest possible card, but there’s no reason to spend hundreds of dollars before understanding how the platform works. Start with an affordable option and learn how the reveal and buyback processes operate.

2. Pay attention to the entire odds breakdown.

A featured card might be worth thousands of dollars, but that doesn’t tell you much about your chances of pulling it. Look at every available tier and understand the likelihood of receiving a lower-value collectible.

3. Compare the displayed FMV with outside sales.

If you’re interested in collecting rather than selling back immediately, research the card’s recent market history. A displayed valuation is useful, but it isn’t necessarily what another collector would pay.

4. Don’t forget the automatic buyback deadline.

Some platforms give you a day to decide, while others provide several days. Make sure you know when your window closes so you don’t lose the opportunity to request shipping.

5. Account for shipping expenses.

A card might look like a great addition to your collection, but shipping fees and taxes can increase the total cost.

6. Compare the different DFS platforms.

Underdog, PrizePicks, and Chalkboard each have their own pack options and policies. Take a few minutes to compare their prices, card inventories, odds, and buyback terms.

7. Don’t assume the next pack will be better.

If you receive a card worth less than what you paid, that doesn’t mean another purchase is more likely to produce a valuable collectible. Evaluate the odds independently for every pack.

8. Set a spending limit.

Treat card ripping as entertainment and collecting, not a dependable way to generate income. Decide how much you’re comfortable spending beforehand and avoid chasing a particular card through repeated purchases.


FAQs About DFS Card Rips

What are card rips?

Card rips are digital mystery packs that reveal real physical trading cards through an online platform or mobile app. Customers buy a pack, see which collectible they receive, and can usually keep it, ship it, or sell it back to the operator.

How does Underdog Rips work?

Underdog Rips lets customers buy digital sports card packs through the Underdog app. Each pack contains one physical collectible, which is randomly assigned when opened. Customers can hold the card in their collection, request shipping, or sell it back for 100% of its displayed FMV. The standard decision window is three days, although certain $1 pack offers have a shorter 60-minute window.

How do Chalkboard Pulls work?

Chalkboard Pulls lets users purchase digital packs and reveal real physical sports cards. After opening a pack, customers can keep their collectible in the Binder, request shipping, or accept a buyback for 100% of its FMV. Chalkboard uses a 24-hour decision window beginning when the pack is purchased, with an automatic buyback if no action is taken before the deadline.

Are card rips legal in my state?

Card-ripping availability varies by operator and state. Underdog Rips is available everywhere in the U.S. except Nevada, while PrizePicks Packs is available in all 50 states and Washington, D.C. Chalkboard has a separate list of Pulls-eligible jurisdictions. Always verify the latest eligibility rules and applicable state regulations before purchasing.

Are card rips gambling?

Card ripping has some characteristics associated with gambling because users pay for a randomized result with an uncertain value. However, operators emphasize that their products involve actual physical trading cards that customers can keep or receive through shipping. The legal classification depends on the product and applicable jurisdiction, so there isn’t one universal answer.

Can I sell back cards from Underdog Rips or Chalkboard Pulls?

Yes. Both platforms offer buybacks for 100% of the applicable displayed Fair Market Value. Underdog’s standard decision window is three days, while Chalkboard provides 24 hours from pack purchase. If you don’t decide within the required period, an automatic buyback may be processed.

How do I get free packs on Chalkboard?

Chalkboard occasionally distributes promotional Free Packs to eligible customers. You can check the Promos section within Pulls to see whether an offer is available on your account. These promotions may have separate terms, including restrictions on withdrawing credits received from selling a card pulled through a free pack.

Do I receive a real physical card when I rip a pack?

Yes. Underdog Rips, PrizePicks Packs, and Chalkboard Pulls are tied to real physical collectibles. The digital opening reveals the card assigned to your pack, and the physical item is stored until you request shipping or accept the platform’s buyback offer.

What are the best apps for ripping sports cards?

Underdog, PrizePicks, and Chalkboard are three leading DFS platforms that offer digital card packs. Each has different prices, collectible categories, and buyback policies. Compare their available packs, odds, and eligibility requirements to determine which platform best matches your collecting interests.

What apps are similar to Underdog Rips?

PrizePicks Packs and Chalkboard Pulls offer experiences similar to Underdog Rips. All three let customers buy digital packs and reveal real physical collectibles, with options to keep, ship, or sell back their cards. Dedicated online card marketplaces and other mystery-pack platforms also offer similar products, though their odds, pricing, and redemption policies can differ.

Daniel Destler

Danny Destler is a daily fantasy sports (DFS) and sports betting expert. A graduate of Marist University, Dan covers a wide range of sports topics, creating engaging and evergreen content for DFS enthusiasts and casual fans.

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